Publications
2020
Hui Wang, Michael Emmerich, Mike Preuss, and Aske Plaat
Analysis of Hyper-Parameters for Small Games: Iterations or Epochs in Self-Play?,
Submitted, also available as arXiv 2003.05988, 2020Mike Huisman, Jan N. van Rijn, Aske Plaat:
Metalearning for Deep Neural Networks
Submitted, 2020Hui Wang, Mike Preuss, Michael Emmerich and Aske Plaat:
Tackling Morpion Solitaire with AlphaZero-like Ranked Reward Reinforcement Learning,
SYNASC2020 22nd International Symposium on Symbolic and Numeric Algorithms for Scientific Computing, Timisoara, Romania, online, 1-4 September, 2020Thomas Moerland, Joost Broekens, Aske Plaat, Catholijn Jonker:
The Second Type of Uncertainty in Monte Carlo Tree Search,
Submitted, also at arXiv as 2005.09645, 2020Hui Wang, Mike Preuss, Aske Plaat:
Warm-Start AlphaZero Self-Play Search Enhancements,
PPSN2020, Leiden, The Netherlands, September, also at arXiv 2004.12357, 2020Matthias Muller-Brockhausen, Mike Preuss, Aske Plaat:
A New Challenge: Approaching Tetris Link with AI,
Submitted, also at arXiv as 2004.00377, 2020Aske Plaat, Walter Kosters, Mike Preuss
Model-Based Deep Reinforcement Learning for High-Dimensional Problems, a Survey,
Submitted, also at arXiv, 2020Aske Plaat:
Learning to Play: Reinforcement Learning and Games, November 2020, Springer, HeidelbergSebastian Risi, Mike Preuss:
From Chess and Atari to StarCraft and Beyond: How Game AI is Driving the World of AI. KI 34(1): 7-17 (2020)Mike Preuss, Sebastian Risi:
A Games Industry Perspective on Recent Game AI Developments. KI 34(1): 81-83 (2020)Lena Clever, Dennis Assenmacher, Kilian Müller, Moritz Vinzent Seiler, Dennis M. Riehle, Mike Preuss, Christian Grimme:
FakeYou! – A Gamified Approach for Building and Evaluating Resilience Against Fake News. MISDOOM 2020
2019
Marcello A Gómez Maureira, Isabelle Kniestedt, Max J Van Duijn, Carolien Rieffe, Aske Plaat:
Shinobi Valley: Studying curiosity for virtual spatial exploration through a video game,
Annual Symposium on Computer-Human Interaction in Play , page 421-428, Barcelona, Spain, October 22 – 25, 2019Hui Wang, Michael Emmerich, Mike Preuss, Aske Plaat:
Policy or Value? Loss Function and Playing Strength in AlphaZero-like Self-play,
SSCI, China, 2019Hao Wang, Michael Emmerich, Mike Preuss, Aske Plaat, Thomas Back:
On the Potential of Evolution Strategies for Neural Network Weight Optimization
in: GECCO 2019, Prague, 2019Sheir Yarkoni, Hao Wang, Aske Plaat, Thomas Back:
Boosting Quantum Annealing Performance using Evolution Strategies for Annealing Offsets Tuning,
First International Workshop on Quantum Technology and Optimization Problems (QTOP’19), March 18-21, Munchen, Germany, 2019Antonios Liapis, Georgios N. Yannakakis, Mark J. Nelson, Mike Preuss, Rafael Bidarra:
Orchestrating Game Generation. IEEE Trans. Games 11(1): 48-68 (2019)Raphael Patrick Prager, Laura Troost, Simeon Brüggenjürgen, David Melhart, Georgios N. Yannakakis, Mike Preuss:
An Experiment on Game Facet Combination. CoG 2019David Churchill, Mike Preuss, Florian Richoux, Gabriel Synnaeve, Alberto Uriarte, Santiago Ontañón, Michal Certický:
StarCraft Bots and Competitions. Encyclopedia of Computer Graphics and Games 2019Santiago Ontañón, Gabriel Synnaeve, Alberto Uriarte, Florian Richoux, David Churchill, Mike Preuss:
RTS AI Problems and Techniques. Encyclopedia of Computer Graphics and Games 2019
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2018
Hui Wang, Michael Emmerich, Aske Plaat:
Assessing the Potential of Classical Q-learning in General Game Playing,
30th Benelux Conference on Artificial Intelligence (BNAIC 2018), ‘s-Hertogenbosch, Netherlands, 8-9 November 2018 Best Paper Award Regular PaperThomas M. Moerland, Joost Broekens, Aske Plaat and Catholijn M. Jonker:
A0C: Alpha Zero in Continuous Action Space,
ICML/IJCAI/AAMAS 2018 Workshop on Planning and Learning (PAL-18), 15 July, Stockholm, Sweden, Also in: arxiv.org/pdf/1805.09613.pdf, and at European Workshop on Reinforcement Learning, Lille, France, 1-3 October, also at BNAIC 2018, ‘s-Hertogenbosch, Netherlands, November 8-9, 2018Thomas M. Moerland, Joost Broekens, Aske Plaat and Catholijn M. Jonker:
Monte Carlo Tree Search for Asymmetric Trees,
ICML/IJCAI/AAMAS 2018 Workshop on Planning and Learning (PAL-18), 15 July, Stockholm, Sweden, Also in: arxiv.org/pdf/1805.09218.pdf, 2018Bas van Boven, Peter van der Putten, Anders Astrom, Hakim Khalafi, and Aske Plaat:
Real-Time Excavation Detection at Construction Sites using Deep Learning,
Seventeenth International Symposium on Intelligent Data Analysis (IDA 2018), Den Bosch, Netherlands, 24-26 October 2018Ali Mirsoleimani, Jaap van den Herik, Aske Plaat, Jos Vermaseren:
Pipeline Pattern for Parallel MCTS,
ICAART2018, 10th international Conference on Agents and Artificial Intelligence, January 16 – 18, 2018 Funchal, Madeira, Portugal, 2018Ali Mirsoleimani, Jaap van den Herik, Aske Plaat, Jos Vermaseren:
A Lock-free Algorithm for Parallel MCTS,
ICAART2018, 10th international Conference on Agents and Artificial Intelligence, January 16 – 18, 2018 Funchal, Madeira, Portugal, 2018Sheir Yarkoni, Aske Plaat, Thomas Back:
First results solving arbitrarily structured Maximum Independent Set problems using quantum annealing,
IEEE CEC Congres on Evolutionary Computation, July 8-13, Rio de Janeiro, Brasil, 2018Marwin Segler, Mike Preuss, Mark Waller:
Planning chemical syntheses with deep neural networks and symbolic AI. Nature, vol. 555, no. 7698, 2018Mike Preuss, Thomas Pfeiffer, Vanessa Volz, Nicolas Pflanzl:
Integrated Balancing of an RTS Game: Case Study and Toolbox Refinement. CIG 2018Vanessa Volz, Kevin Majchrzak, Mike Preuss:
A Social Science-based Approach to Explanations for (Game) AI. CIG 2018Vanessa Volz, Mike Preuss, Mathias Kirk Bonde:
Towards Embodied StarCraft II Winner Prediction. CGW@IJCAI 2018: 3-22
2017
Esther Kuindersma, Jelke van der Pal, Jaap van den Herik and Aske Plaat:
Building a game to build competencies,
GALA 2017: Games and Learning Alliance Conference, Lisbon, December 5-7, 2017Ali Mirsoleimani, Aske Plaat, Jaap van den Herik, Jos Vermaseren:
An Analysis of Virtual Loss in Parallel MCTS,
ICAART2017, 9th International Conference on Agents and Artificial Intelligence, Porto, Portugal, February 2017Ahmed Khalifa, Mike Preuss, Julian Togelius:
Multi-objective Adaptation of a Parameterized GVGAI Agent Towards Several Games. EMO 2017: 359-374Pieter Spronck, Elisabeth André, Michael Cook, Mike Preuss:
Artificial and Computational Intelligence in Games: AI-Driven Game Design (Dagstuhl Seminar 17471). Dagstuhl Reports 7(11): 86-129 (2017)
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2016
Aske Plaat, Jaap van den Herik, Walter Kosters (editors):
Proceedings of the 9th International Conference on Computers and Games CG2016, June 29-July 1, Leiden, Netherlands, LNCS 10068, Springer Verlag Heidelberg/Berlin, December, 2016Esther Kuindersma, Jelke van der Pal, Jaap van den Herik, Aske Plaat:
Comparing Voluntary and Mandatory Gameplay,
International Journal of Serious Games, 3(3), 67-83, October 2016Deepak Soekhoe, Peter van der Putten, Aske Plaat:
On the Impact of dataset Size in Deep Transfer Learning
15th International Symposium on Intelligent Data Analysis, IDA2016, Poster presentation, 13-15 October, Stockholm, Sweden, 2016Armon Toubman, Jan Joris Roessingh, Pieter Spronck, Aske Plaat and H. Jaap Van den Herik:
Rapid Adaptation of Air Combat Behaviour
Conference on Prestigious Applications of Intelligent Systems 2016, August 31 – September 2, 2016, The Hague, Netherlands, 2016Ali Mirsoleimani, Aske Plaat, Jaap van den Herik, Jos Vermaseren:
An Efficient Computation Pattern for Parallel MCTS
Extended Abstract, ICT.Open, Amersfoort, the Netherlands, 2016Ali Mirsoleimani, Aske Plaat, Jaap van den Herik and Jos Vermaseren:
Ensemble UCT needs High Exploitation,
ICAART2016, 8th International Conference on Agents and Artificial Intelligence, Rome, Italy, February 2016
Also in arXiv: 1509.08434, September 2015Michael Buro, Santiago Ontañón, Mike Preuss:
Guest Editorial Real-Time Strategy Games. IEEE Trans. Comput. Intellig. and AI in Games 8(4): 317-318 (2016)Marlene Beyer, Aleksandr Agureikin, Alexander Anokhin, Christoph Laenger, Felix Nolte, Jonas Winterberg, Marcel Renka, Martin Rieger, Nicolas Pflanzl, Mike Preuss, Vanessa Volz:
An integrated process for game balancing. CIG 2016Hendrik Horn, Vanessa Volz, Diego Perez Liebana, Mike Preuss:
MCTS/EA hybrid GVGAI players and game difficulty estimation. CIG 2016
2015
Aske Plaat, Jaap van den Herik, Walter Kosters (editors):
Proceedings of the 14th Advances in Computer Games Conference ACG2015,
July 1-3, 2015, Leiden, the Netherlands, Lecture Notes in Computer Science LNCS 9525, Springer Verlag, Heidelberg/Berlin, December 2015Shoshannah Tekofsky, Pieter Spronck, Martijn Goudbeek, Aske Plaat, and Jaap van den Herik:
Past Our Prime: A Study of Age & Play Style Development in Battlefield 3,
IEEE Transactions on Computational Intelligence and AI in Games, volume 7, number 3, pages 292-303, January 2015Armon Toubman, Jan Joris Roessingh, Pieter Spronck, Aske Plaat, Jaap van den Herik:
Transfer Learning of Air Combat Behavior,
IEEE International Conference on Machine Learning and Applications, Miami, FL, December 9-11, 2015Esther Kuindersma, Jelke van der Pal, Jaap van den Herik, Aske Plaat:
Voluntary Play in Serious Games,
Games and Learning Alliance conference (GALA 2015), Rome, Italy, December 9-11, 2015Ali Mirsoleimani, Aske Plaat, Jaap van den Herik, Jos Vermaseren:
Scaling Monte Carlo Tree Search on Intel Xeon Phi,
21st IEEE International Conference on Parallel and Distributed Systems (ICPADS 2015), Melbourne, Australia, December 14-17, 2015
Also in arXiv:1507.04383, July 2015Taichi Ishitobi, Aske Plaat, Hiroyuki Iida, and Jaap van den Herik:
Reducing the Seesaw Effect with Deep Proof-Number Search,
Aske Plaat, Jaap van den Herik, Walter Kosters (eds.), 14th International Conference Advances in Computer Games 2015, 1-3 July, Leiden, the Netherlands, pages 185-197, Springer LNCS 9525, Heidelberg/Berlin, 2015Armon Toubman, Jan Joris Roessingh, Pieter Spronck, Aske Plaat, Jaap van den Herik:
Rewarding Air Combat Behavior in Training Simulations,
IEEE International Conference on Systems, Man, and Cybernetics 2015, Special session on Interaction-Centered Analytics and Design for Human-Centric systems, October 9-12, Hong Kong, 2015
Also extended abstract in BNAIC 2015, November 5-6, 2015, Hasselt, Belgium.Ali Mirsoleimani, Aske Plaat, Jaap van den Herik, Jos Vermaseren:
Parallel Monte Carlo Tree Search from Multi-core to Many-core Processors,
13th IEEE International Symposium on Parallel and Distributed Processing with Applications (IEEE ISPA-15), Helsinki, Finland, 20-22 August, p.77-83, 2015
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2014
H. Jaap van den Herik, Hiroyuki Iida, Aske Plaat (editors):
Proceedings of the 8th International Conference on Computers and Games CG2013,
August 13-15, 2013, Yokohama, Japan, Lecture Notes in Computer Science LNCS 8427, Springer Verlag, Heidelberg/Berlin, August, 2014Ben Ruijl, Jos Vermaseren, Aske Plaat, Jaap van den Herik:
HEPGAME and the Simplification of Expressions,
Keynote at the 11th International Workshop on Boolean Problems, Freiberg, Germany, 17-19 September 2014
Somewhat improved version as: Simplification of Extremely Large Expressions, in Problems and New Solutions in the Boolean Domain, Bernd Steinbach, ed., Cambridge Scholars Publishing, May 2016
Also in arXiv 1405.6369H. Jaap van den Herik, Jan Kuipers, Jos A.M. Vermaseren and Aske Plaat:
Investigations with Monte Carlo Tree Search for finding better multivariate Horner schemes,
Invited Paper, Agents and Artificial Intelligence, Revised Selected Papers, ICAART February 15-18, 2013, Joaquim Filipe, Ana Fred (Eds.), Communications in Computer and Information Science, volume 449, pp. 3-20, Springer, Berlin/Heidelberg, November 2014
Also Extended Abstract published in BNAIC 2013, 7-8 November 2013, Delft, The NetherlandsAli Mirsoleimani, Aske Plaat, Jos Vermaseren, Jaap van den Herik:
Performance analysis of a 240 thread tournament level MCTS Go program on the Intel Xeon Phi,
28th European Simulation and Modelling Conference – ESM’2014, October 22-24, 2014, pp. 88-94, FEUP – University of Porto, Porto, Portugal, 2014
Also in arXiv.org 1409.4297Armon Toubman, Jan Joris Roessingh, Pieter Spronck, Aske Plaat, Jaap van den Herik:
Centralized versus Decentralized Team Coordination Using Dynamic Scripting,
28th European Simulation and Modelling Conference – ESM’2014, October 22-24, 2014, FEUP – University of Porto, Porto, Portugal, 2014Armon Toubman, Jan Joris Roessingh, Pieter Spronck, Aske Plaat, Jaap van den Herik:
Improving Air-to-Air Combat Behavior Through Transparent Machine Learning,
Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC), Orlando, FL, December 1-5, 2014Catholijn Jonker, Joost Broekens, Aske Plaat:
Virtual Reflexes,
14th International Conference on Intelligent Virtual Agents, pp. 222-231, August 27-29, Boston, 2014
Also extended abstract in BNAIC 2014, Nijmegen, The Netherlands, 6-7 November 2014
Also in arXiv 1404.3920Richard Absalom, Dap Hartmann, Marcus Luczak-Rösch, Aske Plaat:
Crowd-Sourcing Fuzzy and Faceted Classification for Concept Search,
Collective Intelligence 2014, Massachusetts Institute of Technology, Cambridge, MA, June 10-12, 2014Armon Toubman, Jan Joris Roessingh, Pieter Spronck, Aske Plaat, Jaap van den Herik:
Dynamic Scripting with Team Coordination in Air Combat Simulation,
27th International Conference on Industrial, Engineering & Other Applications of Applied Intelligent Systems (IEAAIE-2014), 1, p. 440-449, Kaohsiung, Taiwan, June 3-6, M. Ali, J-S. Pan, S-M. Chen, M-F. Horng (eds.), Modern Advances in Applied Intelligence, Springer, Heidelberg, 2014Ben Ruijl, Jos Vermaseren, Aske Plaat, Jaap van den Herik:
Combining Simulated Annealing and Monte Carlo Tree Search for Expression Simplification,
Proceedings of International Conference on Agents and Artificial Intelligence 2014 (ICAART2014), Angers, France, pages 724-731, March 6-8, 2014
Also in arXiv 1312.0841, December 4, 2013
Also extended abstract in BNAIC 2014, Nijmegen, The Netherlands, 6-7 November 2014
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2013
Jan Kuipers, Aske Plaat, Jos Vermaseren, and Jaap van den Herik:
Improving multivariate Horner schemes with Monte Carlo tree search,
Computer Physics Communications, volume 184, number 11, pages 2391-2395, 2013
Also in arXiv 1207.7079 July 2012Shoshannah Tekofsky, Pieter Spronck, Aske Plaat, Jaap van den Herik and Jan Broersen:
Play Style: Showing Your Age,
Proceedings of the IEEE Conference on Computational Intelligence in Games (CIG2013), p. 1-8, 11-13 August 2013, Niagara Falls, Ontario, Canada, 2013Mohamed Abbadi, Francesco Di Giacomo, Giuseppe Maggiore, Aske Plaat, Renzo Orsini and Pieter Spronck:
Resource Entity Action: A generalized design pattern for RTS games
Proceedings of the 8th International Conference on Computers and Games (CG2013), 13-15 August 2013, Yokohama, Japan, LNCS 8427 Springer Verlag, Heidelberg/Berlin, 2014Shoshannah Tekofsky, Pieter Spronck, Aske Plaat, Jaap van den Herik and Jan Broersen:
PsyOps: Personality Assessment Through Gaming Behavior,
Proceedings of the 8th International Conference on the Foundations of Digital Games (FDG2013), p. 166-173, Chania, Crete, Greece, 14-17 May 2013 and BNAIC2013, extended abstract, Delft, The Netherlands, November 8, 2013H. Jaap van den Herik, Aske Plaat, Jan Kuipers and Jos Vermaseren:
Connecting Sciences,
Keynote at The 5th International Conference on Agents and Artificial Intelligence (ICAART 2013), Volume 1, pages IS-7 to IS-16, Barcelona, Spain, February 15-18, 2013